XLarn Activation Code Download
- thankparlingcecus
- Sep 5, 2019
- 7 min read
Updated: Mar 24, 2020
About This Game Deep down in the Earth, Demonic Temples await you. The countdown will begin as you make your way in search of the only hope your daughter has for recovery.She has fallen gravely sick and the villagers all say that her only chance is an elixir found somewhere in the deepest temples underground.A home to demons and other unknown horrific monsters, these “Demonic Temples” can only be accessed through a dead volcano.You must first navigate through an intricate cave system, developing yourself and your skills as you go.Unknown dangers are sure to already be awaiting you there. Use the resources of your village to help you on your mission. Shop at the stores, visit the school or the bank. They all have something to offer. You will need all of the resources that you can find to successfully explore past the caves and reach the medicine down below. The Demonic Temples will have no mercy, so prepare yourself on the way.99 Levels of difficultyAnd there is new stuff to find on every difficulty.Randomized CavesEach time you play will be different.Prebuilt CavesMore than 100 prebuilt caves.Global leaderboardsCompete against everyone else playing this game or compete with your friends. 7aa9394dea Title: XLarnGenre: Indie, RPGDeveloper:Swinfjord-GamesPublisher:Swinfjord-GamesRelease Date: 25 May, 2015 XLarn Activation Code Download Once you come to grips with the quirky interface and get a read on the sprites there is a lot of fun to be had here. This is a simpler roguelike from a time when the conventions of the genre were less defined and more flexible. So without complex religions, race and character selections, crafting or any of the other modern mechanics what makes this one worth returning to or picking up for the first time? The main thing is the quest is time sensitive. You have 300 Mobuls (a Mobul is 100 turns) to retrieve a specific magic potion to save your daughter's life. And if you have looked at the screenshots, you'll see that there are a lot of mazes. This emphasises dungeon navigation as a mechanic, getting lost is a waste of precious time instead of an inconvenience. Also while there are no classes you are free to develop your character as you like, building combat skills right beside magic and priestly skills. And even though there isn't a complex religious system, religion is a factor. You will find shrines you can pray at or desecrate, the favor of the god(s) is important even if it's a simpler affair than current roguelike mechanics provide. It's not DCSS but then we wouldn't have games like DCSS without games like this in the first place.Finally I'll close this out with the game's real hook for me. This is Diablo style dungeon crawling, complete with fireball slinging warriors weilding holy artifacts against hordes of demons and an overworld village where you can pile your loot to the sky. I'm pretty sure this is one of "those Unix games" Brevik has referenced as a core inspiration for Diablo. It's also dripping in that funky 80s RPG geek charm. Return to a simpler time. Put on your favorite Rush album, crack open a Jolt Cola and stay up all night!. It's nice to see this old classic being ressurected and some additions made, but losing the original key-bindings and replacing them mouse-clicks makes playing a frustrating affair. For example, to cast a fireball to the left:In the original game: 1. Type "cbalh" (simple and quick)This verion: 1. Type 'c' 2. Wait for a menu of known spells to appear. 3. Search through the list and click the fireball spell 4. Wait for another menu to appear presenting the available directions 5. Click the required buttonPLEEEEASE restore the original key-bindings!. Now - that's a game I remember from the good old days(80's) of text-graphic and console-commands to play your game. XLarn is a nice refresh of the old concept of Larn. Crawl though the dungeon, bash monsters, gather loot, avoid traps other nasty things and and recover the potion to save your daughter and win the game. That's about it. And ofc. there is perma death and paying taxes - if you succeed and try again ;-)Graphics are simple tileset's and sound is non-existing. Which is nice bc. it helps the game to stay true to it's origin.The user interface is practicable and makes the gameplay more easy, since you don't have to remember text-commands like 'mle' or 'sph' to cast spells.As usual there are a quiet a few hidden features and combination of weapons, strange items to wear and magic effects to discover :-)What I miss from other larn-games is the option to create your own dungeon maps and tilesets. Pro-tip for the dev: Let the players upload their dungeon maps\/tileset's to an online repository where they are accesible for everybody.Tip for the old-timers: If you are are a old Larn-player recommend to start with difficullty-level 25..... It's nice to see this old classic being ressurected and some additions made, but losing the original key-bindings and replacing them mouse-clicks makes playing a frustrating affair. For example, to cast a fireball to the left:In the original game: 1. Type "cbalh" (simple and quick)This verion: 1. Type 'c' 2. Wait for a menu of known spells to appear. 3. Search through the list and click the fireball spell 4. Wait for another menu to appear presenting the available directions 5. Click the required buttonPLEEEEASE restore the original key-bindings!. A great rework of the classic Amiga title I loved as a kid Larn. TY Dev!. Sorry, this game, even at five bucks, is too rich for my blood.I get it -- it's a nostalgic look at the past. Here's the thing:When I was a kid, my first computer was a TRS-80. Many people reading this might not know about the TRS-80 so let me describe it.The year was 1978. The TRS-80 was black and white, had the type of monitor that -- well, it was the stone age of computers, if that makes sense. The memory size? 4k. That's K. Four-thousand bytes. That's it. You could upgrade to the TRS-80 Level II and this took you to a memory size of 16k.What's that, you ask? How did programs get loaded into the memory? Floppy disk? LOL, seriously, Silly Rabbit. There were tape drives. That's right, cassette tapes. And a game like "Asylum" could take fifteen to twenty minutes to load. And if the volume was too high on the cassette player? NO GAME FOR YOU, RELOAD. If the tape was old and the tape player kicked off in the middle of loading? There were these flashing asterisks in the upper right corner of the screen and if there was an **E* for error -- time to load it again. NO GAME FOR YOU, RELOAD.One of the first games I had (and I loved) was Dancing Demon. Check it out here:https://www.youtube.com/watch?v=YNT7nVOugTMAnother of my favorite games? The Temple of Apshai. WHich you can see here:https://www.youtube.com/watch?v=HiMtY5BxdM0So let me explain -- the actual descriptions of a the rooms, you had to look them up in a manual. That's right, memory was so precious that the programmers couldn't even put the descriptions of the rooms in the programming.Finally, check out another one of my favorites --Scarfman. I got this for Christmas in 1980:https://www.youtube.com/watch?v=uIUxmqe3jA4Okay, so this gives you a little background about XLarn.How did computer games come about? Basically, there were bored graduate students who needed a break from keying in punch cards into the mainframe. What's a punch card? Basically, each card was a line of code. You stacked them all together, perhaps two or three hundred cards, and you would stack them in a reader that would load them, one after the other, into the computer. Check it out here:https://www.youtube.com/watch?v=se0F1bLfFKYOkay, so what's the point?The point is that no matter how nostalgic you feel about something, don't let the feeling separate you from your money. In case you didn't know, the word nostalgia includes the Greek root for "pain" -- alg.Why did I want to experience a game like this? This game proves that if you take a forty year-old game which essentially was made by bored graduate students to see them through the wee hours of the morning -- well, you can't turn a sow's ear into a silk purse.No matter how nostalgic you might feel about those days and these days, don't spend your money. $5 is way way WAY too much to pay for something that people that was cool before there were video arcades. There have to be so free versions somewhere on the web. And if there aren't -- well, you don't need it that bad anyway.One of the reasons that people liked games as they evolved and as the computers changed to meet the wants of the public -- there began to be this concept of "Saving" progress. People now talk about these kinds of adventures being rogue-like. If this is what you could classify this as, then all I have to say is that rogue-like adventures p*ss me the f*ck off. And the more suspicious I get that any modern developer creates a game as rogue-like to distract the gamer from a lack of depth and content.What's a way to keep people playing? Well, you could basically provide them with a sh*t-ton of stuff to do. Or you could have death be permanent and make the gamer start over. Which is cheaper to make?The little boy in me misses the days of "Dancing Demon" and "Crush, Crumble, and Chomp". But the adult in me, you would think, would be smart enough to understand that, just as Thomas Wolfe wrote, you can't go home again.Well, here's the sad fact -- we're all getting older and marking time waiting for that ultimate moment that all mortals must face. We're getting older and fatter. And no matter how much you want it, you can't get that feeling back, even for $5.. At the moment I can't recommend Xlarn for the money. :( Although it does bring back a lot of nostalgic memories at the moment I think its really only worth $1.00 max. it should actually be free in my opinion, but credit where credit is due, it IS a reworking of Larn for the modern day devices but sorry it just doesn't take it far enough, no sound, levels don't fill the playing area (height wise).. It is a start but there still a lot more to do. I've contacted the team and made my suggestions and they say they'll take them onboard and see what they can do. This game has a lot of potential. but at the moment, sorry i can't recommend it. We'll see what time brings to the game. Really fun roguelike and quick to get into.I do wish it had an ascii mode.. A great rework of the classic Amiga title I loved as a kid Larn. TY Dev!
Comments